Email: pulshawaii@gmail.com

Phone: 808 - 927 - 0392

www.puls-hawaii.org

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About the Program

The PULS program offers a new strategy to transform the practice of STEAM education by contextualizing learning in terms of 21st century sustainability challenges. Our vision is to encourage students to value STEAM both as an exciting venture of the human mind and for their essential role in addressing the urgent scientific, social, and economic challenges that face our planet and our inhabitants.

 

We believe that to achieve this goal, it is essential for Hawai’i to have our learners at all levels be actively engaged in, motivated by, and able to work effectively on the complex issues that involve these STEAM disciplines. We need to nurture our youth into critical thinkers to become the innovators, educators, and researchers of their generation, especially as it relates to the environment.

The Lab:

 

  • Visits a host lab site (e.g., school or youth organization) for a month to offer multiple lab sessions. This is a completely unique approach to enrichment opportunities.

  • Focuses on one lesson plan each month. The lesson plan is centered on a global issue that has local relevance to which high-quality action-oriented STEAM module learning addresses. Each lesson plan is closely linked to a U.N. Global Goal for Sustainability and encourages community-action projects.

  • Engages with any interested host lab site, with priority on those with restricted access to STEAM resources.

  • Offers in- and out-of school enrichment opportunities.

Why do our keiki need a program like PULS?

Only 30% of Grade 4 students are proficient in science in Hawai’i. This trend continues in higher grades, in other STEAM disciplines, and is disproportionate for particular  groups (The Nation’s Report Card 2015).

In 2017, Hawai'i was projected to need 16,000 more workers with STEAM skills each year. In 2016, the state ranked 47th in the number of STEM-related degrees awarded per 100,000 residents (KHON 2016).

For every 1 Hawai’i student in afterschool 1 more would participate if a program were available, and there is a need for programs in STEAM (Afterschool Alliance).

Why use the Global Goals?

The United Nations’ Sustainable Development Agenda, adopted in 2015, includes 17 Sustainable Development Goals (SDGs) to be achieved by 2030. Countries around the world have committed to taking action to meet these goals, such as ending hunger and poverty and creating sustainable cities and communities. PULS believes SDGs can be vital to learning in every classroom as  students need to:

  • Learn about the world

  • Be active participants in the place in which they live

  • Learn empathy and compassion

  • Be inspired to take action

Visit site: https://www.globalgoals.org/

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